SEARCH KEYWORD -- Code design
Why do C++ folks make things so complicated?
This morning Miroslav Bajtoš asked “Why do C++ folks make things so complicated?†in response to my article on regular expressions in C++. Other people asked similar questions yesterday. My response has two parts: Why I believe C++ libraries are often complicated.Why I don’t think it has to be that way. Why would someone be using C++ in the first place? Most likely because they need performance or fine-grained control that they cannot get somewhere else. A Ruby programmer...
C++,Complicated,C++ PRogrammer,Design pattern 2011-12-31 15:45:39
C/C++ Pointer Declaration Syntax – It makes sense!
I never really liked the way pointers are declared in C/C++: int *a, *b, *c; // a, b and c are pointers to int The reason is that I am used to reading variable declarations as MyType myVar1, myVar2, myVar3; and I always read “int*†as the type “integer pointerâ€. I therefore wanted the following int* a, b, c; // a is a pointer to int, b and c are ints to mean that a, b and c all were of type int*, i.e. pointers to int. and I therefore found it slightly a...
C,Pointer,Declaration,Attempt 2012-02-22 05:43:58
Some laws of interactive design
The well known quote from Alan Cooper is Conforming to the standard unless there is a better choice. There are some best practices in interaction design. How many do you know? 1. Fitts' Law The time from one start point to target point is determined by two parameters: The distance to the target and the size of the target. )D and W in above picture), the formula is : T=a+blog2(D/W+1). It was first proposed by Paul Fitts, it is mathematical model used to predict the time from any poin...
interaction design, laws, Fitts' law 2012-11-16 11:25:24
DESIGNERS NEED ENGINEERS
Like so many of you, I’ve been indulging in the amateur analyses all over the web about why Steve Jobs, p.b.o.h., was so great. The recurring message is pithily summarized by Mathew Ingram: “Technology is the least important thing about Apple productsâ€.Bullshit. The reason why Apple manages to build such magnificent products is because design and usability drive the engineering, yet the technology behind their products is by no means trivial. Apple cares a ...
Engineer,Designer,Relationship 2011-10-24 11:54:53
System programming is still there
System programming is the practice of writing system software. System software lives at a low level, interfacing directly with the kernel and core system libraries. Your shell and your text editor, your compiler and your debugger, your core utilities and system daemons are all system software. But so are the network server, the web server, and the database. These components are entirely system software, primarily if not exclusively interfacing with the kernel and the C library. But nowadays more...
System programming 2014-02-27 05:46:48
Motorola : A Google company
According to Sina Tech, Motorola Mobility has changed its company logo this week. The new logo comes with new graphic design and new font design. The new logo still has the 'M' badge and "MOTOROLA". However, the color of the 'M' badge changes from the old white to the new gray and the outer ring color also changes from red to multi-color. It is more like the Google logo's color scheme. At the same time, the "MOTOROLA" string on the logo also changes from upper case letters to lower case letters...
Motorola Mobility,Logo,Google 2013-06-26 11:40:02
Paint messages will come in as fast as you let them
There is a class of messages which are generated on demand rather than explicitly posted into a message queue. If you call GetÂMessage or PeekÂMessage and the queue is empty, then the window manager will look to see if one of these generated-on-demand messages is due, messages like WM_TIMER, WM_MOUSEÂMOVE, and WM_PAINT. Neil wonders, "In that program that called InvalidateÂRect 100,000 times, how many paint messages were generated?" The Zen answer to this question is "Yes." A ...
WM_PAINT,paint message,work,Mouse move 2011-12-21 09:37:14
Ensuring Go Interface Implementation: A Quick Guide
Introduction Go's simplicity and power shine in its interface system, offering a clean way to define contracts between types. However, when it comes to checking whether a struct satisfies an interface, Go's static typing philosophy means there isn't a direct runtime check. In this concise guide, we'll explore practical methods, including some lesser-known tricks, to verify whether a struct implements an interface. Method 1: Type Assertion and a Dummy Method package main import "fmt" type MyInt...
INTERFACE,GOLANG,IMPLEMENTS 2023-11-25 21:36:01
Tips for a better first-time hackathon experience
Here are a few things you can consider. These are by no means the only way to go about hackathons, just what's worked for me.ProjectI strongly strongly recommend doing something you haven't done before. Even if you're going into a hackathon with the intention of winning, trying something new is always fun and will keep you engaged throughout the event. Jump into mobile development, try hardware hacking, write a compiler, whatever; it's always fun to try out new things.Sticking to things you're c...
hackathon 2014-03-31 07:25:09
Web design trends for 2014
Now, it's age of web, many resource and manpower have been invested in web to extend and enhance the capability of web. Every year there are new web designs and technologies emerging. In recent years, with the popularity of handhold devices such as smart phones and smart devices like iPads,Surface, responsive design is becoming a requirement, also we can find flat design in many places. The web design trend is changing dramatically. Many people may wonder what's the web design trend in 2014? Jow...
web design,trend,2014 2014-06-01 08:27:35
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